(This blog post is re-published from an earlier blog of mine called “avatar puppetry” – the nonverbal internet. I’ll be phasing out that earlier blog, so I’m migrating a few of those earlier posts here before I trash it).
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The other day, Jeremy Owen Turner told me about NanoArt. Here’s a cool nano art piece by Yong Qing Fu, described in Chemistry World.
We started imagining a nano virtual world. Jeremy pontificates on avatars as works of art, avatars that can take on alternate forms, including nano art. I started thinking about what an avatar that consisted of a molecule might be like.
Some illustrations of the hemoglobin molecule look a bit like the flying spaghetti monster. Which reminds me, Cory Linden’s avatar in Second Life is based on the flying spaghetti monster.
We’ve seen avatars hanging out among virtual molecules…
but what about avatars that ARE molecules? Stephanie H. Chanteau and James M. Tour of Rice University created anthropomorphic molecules.
But I’m not so interested in how people make anthropomorphic molecules. I’m interested in avatars that live a molecule’s life. Check this out…
A scanning tunneling microscope (STM) is set up in a magnificent auditorium.
The microscope’s subject matter is projected onto a giant video screen. An audience of thousands watch as a team of five molecule-avatar controllers sit with computer mice and keyboards and mingle in a virtual world that is actually not virtual. In the middle of all the flamboyant machinery is a tiny nano-stage, a performance dance floor where five molecules show something rather strange and new
Since the STM can be used for atom manipulation as well as visioning (a consequence of the Observer Effect), the very technology for seeing the avatars is used to control them.
The audience collectively winces as the avatars try to, um, walk. Okay, maybe walking isn’t the right word. What exactly do these avatars do? They combine to form supermolecules. They jump and twitch. They split and reform. They blink and chirp. They fall off the edge of the stage and accidentally get stuck on carbon atoms. It may not be elegant. But hey it would be so cool to watch.
When the performance is done, the avatars take a bow…or something. The audience applauds with a standing ovation. A new genre is born. Constraints define creative boundaries and therefore creativity. And the limited repertoire of molecular interactions define the social vocabulary of these agents. Kind of reminds me of Flatland.
Avatars are embodiments of humans (or human intention) in virtual worlds.
“Seeing” a molecule is a problematic term, in the same sense that “seeing” a planet in a distant star system is a problematic term. It’s not “seeing” on a human scale. It’sprosthetic seeing. And so, just like a software-based virtual world, there must be arenderer.
Our most distant ancestor is a molecule that accidentally replicated and thus started the upward avalanche that is called Evolution. Dennett’s intentional stance can be applied on all levels of the biosphere. Molecular avatars represent the most basic and primitive expression of agentry. And unlike the constraints of C++, Havok, and OpenGL, in virtual world software programs, the constraints in this molecular world are real.
It may yield some insights about the fundamentals of interaction.
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