High Fidelity: Body Language through “Telekinesics”

June 2, 2013

Human communication demonstrates the usual punctuated equilibria of any natural evolutionary system. From hand gestures to grunts to telephones to email and beyond, human communication has not only evolved, but splintered off into many modalities and degrees of asynchrony.

hifi-logoI recently had the great fortune to join a company that is working on the next great surge in human communication: High Fidelity, Inc. This company is bringing together several new technologies to make this happen.

So, what is the newest evolutionary surge in human communication? I would describe it using a term from Virtual Body Language (page 22):

Telekinesics is a word invented to denote…”the study of all emerging nonverbal practices across the internet, by adding the prefix, tele to Birdwhistell’s, term kinesics. It could easily be confused with “telekinesis”: the ability to cause movement at a distance through the mind alone (the words differ by only one letter). But hey, these two phenomena are not so different anyway, so a slip of the tongue wouldn’t be such a bad thing. Telekinesics may be defined as “the science of body language as conducted over remote distances via some medium, including the internet”. 

And now it’s not just science, but practice: body language is ready to go online…in realtime.

And when I say “realtime” – I mean, pretty damn fast, compared to most things that zip (or try to zip) across the internet. And when we’re talking about subtle head nods, changes in eye contact, fluctuations in your voice, and shoulder shrugs, fast is not just a nicety, it is a necessity – for clear communication using a body.

Here’s Ryan Downe showing an early stage of avatar head movement using Google Glass.

Philip Rosedale, the founder of High Fidelity, often talks about how cool it would be for my avatar to walk up to your avatar and give it a little shoulder-shove, or a fist-bump, or an elbow-nudge, or a hug…and for your avatar to respond with a slight – but noticeable – movement.

It would appear that human touch (or at least the visual/audible representation of human touch) is on the verge of becoming a reality – through telekinesics. Of all the modalities and senses that we use to communicate, touch is the most primal: we share it with the oldest microorganisms.

touch_avatarWhen touch is manifest on the internet, along with highly-crafted virtual environments, maybe, just maybe, we will have reached that stage in human evolution when we can have a meaningful, intimate exchange – even if one person is in Shanghai and the other is in Chicago.

small_earthAnd that means people can stop having to fly around the world and burning fossil fuels in order to have 2-hour-long business meetings. And that means reducing our carbon footprint. And that means we might have a better chance of not pissing-off Mother Earth to the degree that she has a spontaneous fever and shrugs us off like pesky fleas.

Which would really suck.

So…keep an eye on what we’re doing at High Fidelity, and get ready for the next evolutionary step in human communication. It just might be necessary for our survival.


Nano Avatars

June 8, 2012

(This blog post is re-published from an earlier blog of mine called “avatar puppetry” – the nonverbal internet. I’ll be phasing out that earlier blog, so I’m migrating a few of those earlier posts here before I trash it).

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The other day, Jeremy Owen Turner told me about NanoArt. Here’s a cool nano art piece by Yong Qing Fu, described in Chemistry World.

nano

We started imagining a nano virtual world. Jeremy pontificates on avatars as works of art, avatars that can take on alternate forms, including nano art. I started thinking about what an avatar that consisted of a molecule might be like.

Some illustrations of the hemoglobin molecule look a bit like the flying spaghetti monster. Which reminds me, Cory Linden’s avatar in Second Life is based on the flying spaghetti monster.

Spaghetti

We’ve seen avatars hanging out among virtual molecules

avatar_in_molecule

but what about avatars that ARE molecules? Stephanie H. Chanteau and James M. Tour of Rice University created anthropomorphic molecules.

NanoKid2

But I’m not so interested in how people make anthropomorphic molecules. I’m interested in avatars that live a molecule’s life. Check this out…

scanning tunneling microscope (STM) is set up in a magnificent auditorium.

STM

The microscope’s subject matter is projected onto a giant video screen. An audience of thousands watch as a team of five molecule-avatar controllers sit with computer mice and keyboards and mingle in a virtual world that is actually not virtual. In the middle of all the flamboyant machinery is a tiny nano-stage, a performance dance floor where five molecules show something rather strange and new

Since the STM can be used for atom manipulation as well as visioning (a consequence of the Observer Effect), the very technology for seeing the avatars is used to control them.

The audience collectively winces as the avatars try to, um, walk. Okay, maybe walking isn’t the right word. What exactly do these avatars do? They combine to form supermolecules. They jump and twitch. They split and reform. They blink and chirp. They fall off the edge of the stage and accidentally get stuck on carbon atoms. It may not be elegant. But hey it would be so cool to watch.

When the performance is done, the avatars take a bow…or something. The audience applauds with a standing ovation. A new genre is born. Constraints define creative boundaries and therefore creativity. And the limited repertoire of molecular interactions define the social vocabulary of these agents. Kind of reminds me of Flatland.

Avatars are embodiments of humans (or human intention) in virtual worlds.

“Seeing” a molecule is a problematic term, in the same sense that “seeing” a planet in a distant star system is a problematic term. It’s not “seeing” on a human scale. It’sprosthetic seeing. And so, just like a software-based virtual world, there must be arenderer.

molecule

Our most distant ancestor is a molecule that accidentally replicated and thus started the upward avalanche that is called Evolution. Dennett’s intentional stance can be applied on all levels of the biosphere. Molecular avatars represent the most basic and primitive expression of agentry. And unlike the constraints of C++, Havok, and OpenGL, in virtual world software programs, the constraints in this molecular world are real.

It may yield some insights about the fundamentals of interaction.